Graphic novels are becoming more and more popular. Their comic-like style appeals to readers of all ages. What a great opportunity to reach out to students and help support them in a format that they enjoy and are comfortable with! There are many ways to incorporate comics into instruction.
Here are a few options available for creating comics:
This website can be used for free (without an account) to
create comics. There are also resources available for educators about how to
integrate comics into classroom instruction located at https://www.makebeliefscomix.com/teachers/.
Users can utilize as many as 18 (max) frames to create their comic, adding
frames with a simple click of a button. There is a toolbar at the bottom of the
screen where you can select characters, masks, thought bubbles, balloons and prompts,
objects, background images and background colors. Users can simply double click
the image and click the frame where you want the image placed. The images (once
placed) can be moved within the frame.
While I enjoyed the simplicity of creating a comic without
having to worry about registering and signing in (which makes using this
program with students a little easier), this program did have some limitations.
There were a limited supply of background and characters to choose from. I
struggled to find a background image to use to tell my story. The characters
had multiple poses to choose from, offering some flexibility; however, this was
again limited. The characters that I chose only had 4 poses each, which made
telling my story a little difficult. Another limitation was that once the
images where place, the sizing could not be adjusted. Sometimes I wanted to make
my speech bubble larger, but I ended up having to delete it and replacing it
with a larger bubble. It took me a little while to find out how to save my
comic, but I eventually was able to download it to my computer. I also ended up
creating an account so that my comic could be saved online for access to later.
Toon Doo was a comic-creating online program that was
super-simple to use. When users create a comic, they first get to choose a
layout for their comic. Once a layout is chosen, users are taken to an editing
page, where they can add characters, backgrounds, props, texts (like speech
bubbles), and clipart. This option provided a greater selection of backgrounds,
organized under different “topics,” such as scenery, space, abstract, fantasy, indoors,
outdoors, landmarks and sports. To choose an element to add to your comic, you
simply drag and drop the element into your frame.
What I loved about this program was that all the elements
were editable. For example, users can shrink, enlarge, clone, flip, rotate and
adjust layers, simply by clicking a button on a toolbar at the bottom of the
editing screen. It took me a little while to find where to find the “save” button,
but I eventually found it under the “Start Here” drop down menu. Overall, this
program was very easy to use and students would easily be able to manipulate the
elements to create their own comics.
Pixton was a comic creating program that was easy to use;
however, the “free” version did not have many options available. When I opened my
free educator account, I was able to get 1 pack of backgrounds. This limited
the types of comics that I could make. The search bar located at the top of the
editing screen stated, “Search 335 backgrounds.” I decided to search “school,”
to see what appeared. There were many great backgrounds available, but they were
all available for purchase only. Users could purchase “content packs” to have
access to additional content. For non-members, these content packs were
available for $14.99 each. Once purchased, users would have access to new backgrounds,
background effects, objects, characters, outfits, poses and expressions. Users
can become a member for $9.99 a month and receive a monthly credit for 1 free
content pack.
To create the comics, users can select backgrounds and add
frames to the comic. They can then add characters, zoom, add words, faces,
poses and effects. What I really liked about this program was that the facial
expressions and poses could be changed depending on what you wanted your
character to do. This was the most flexibility of characters that I have seen
out of all the other programs. I loved that I could change the expression of my
character based on what was happening in the scene. Once the character was
placed on the frame (users double-click the image and it appears in the frame),
it remains in one spot. I could not find a way to manipulate either the
characters or the words once they were added to the scene. Luckily, it still
worked out okay. When my comic was complete, I simply clicked the “Done” button
which took me back to my “Comics I Have Created Page,” where it was easy to
print or save. This program was a little more difficult to manipulate, even
though I was much more pleased with the flexibility of the characters. I think
that older students may have more success with this program, but younger
students may be challenged by it.
Using Cartoons and Comics in the Classroom
With the growing popularity of graphic novels, comics are a
perfect way to connect with students and help support instruction and
assessment. Comics are a wonderful platform for students to show what they have
learned about a topic. A mini-professional development session could be perfect
for introducing this concept to teachers. It could be started by sharing a comic (created
by the librarian) that shows the benefits in using comics in education. Ideas
on how to integrate comics into instruction and assessment can be presented, as
well as the different options available for students to use. Some ideas on using
comics in the classroom are:
- Digital storytelling
- Retelling a story they read or heard
- Brainstorming ideas about a topic
- Creating “Complete” the story activities
- Raising awareness of topics (racism, bullying, etc.)
- Teaching vocabulary, grammar, communication, etc.
- Introducing Creative Writing
- Practicing Life Skills
- Creating Autobiographies
Resources:
Educator Technology and Mobile Learning. (2018, January 24).
Teachers Guide to the Use of Comic Strips in Class: Some Helpful Tools and Resources.
Retrieved from
MacDonald, H. (2013, May 3). How Graphic Novels Became the
Hottest Section of the Library. Publishers
Weekly. Retrieved from https://www.publishersweekly.com/pw/by-topic/industry-news/libraries/article/57093-how-graphic-novels-became-the-hottest-section-in-the-library.html.
Zimmerman, B. (n.d.). 20 Ways to Use Makebeliefscomix in the
Classroom. Makebeliefscomix. Retrieved from https://www.makebeliefscomix.com/26-ways-to-use-mbc-in-the-classroom/
This is a great review of the different programs. You were clear about what you liked and didn't like about each, and yet I feel that you did enjoy working with all three. Your comics were adorable and age appropriate. :0) Kudos!
ReplyDeleteI liked reading your blog! I think that these websites would be great addition to our classrooms and libraries. I agree with you about graphic novels and how these comic creations would draw kids in. I teach 5th grade, and almost EVERYONE in my class is reading one right now! It is amazing the rise in popularity they have had in a few short years!:)
ReplyDeleteI like the connection you draw to graphic novels and utilizing digital comic creator tools to engage students.
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